Games
This is a compilation of the games I have worked on during my time at RPI (more to come to the archive)*
Game Development I
These games were created in four separate groups in varying teams for around two weeks per project.
Ant Escape
This is the first project I worked on. It was made in a team over two weeks in Python with the Pygame modules.
The conditions for the project were simply to create a scrolling shooter of unique circumstances. The theme is an anthill being drowned in a rainstorm. The player takes the role of the ant and must escape as other insects and debris fall in the way.
NOTE: If you do not have Python and Pygame and are trying to download this, I have provided the installers for Python 2.7 and Pygame in one of the two .zip files associated with this project.
The conditions for the project were simply to create a scrolling shooter of unique circumstances. The theme is an anthill being drowned in a rainstorm. The player takes the role of the ant and must escape as other insects and debris fall in the way.
NOTE: If you do not have Python and Pygame and are trying to download this, I have provided the installers for Python 2.7 and Pygame in one of the two .zip files associated with this project.
paintSPLOSION
The fourth project for Game Development I involved choosing from two themes and creating a game based on the choice.
The theme for this game is "polyrhythm".
This project was done in two weeks in a team of five using Unity.
NOTE: If you download the .zip for this game, be sure to refer to the "readme" file before playing.
The theme for this game is "polyrhythm".
This project was done in two weeks in a team of five using Unity.
NOTE: If you download the .zip for this game, be sure to refer to the "readme" file before playing.
Game Development II
Dravad Tales
This game is a top-down, hack and slash, dungeon crawler game. It supports networking with up to four players total and is played with the mouse and keyboard. The available classes are Mage and Fighter.
This project was done in a group of two artists and four programmers over the course of a semester using Unity.
This project was done in a group of two artists and four programmers over the course of a semester using Unity.
Experimental Game Design
This is a class I took my Spring semester of Senior Year. Throughout the course, I completed these three projects.
Shape Shift
Shape shift was created by myself using Unity in a week. It is meant to show one of the many ways games can be used for learning, which is by way of making associations.
Sumoto
Simple racer created in Unity.
This project was done in two weeks in a group of three artists and myself using Unity. I was responsible for all of the scripting done on the project as well as creating the demo level.
This project was done in two weeks in a group of three artists and myself using Unity. I was responsible for all of the scripting done on the project as well as creating the demo level.
Daydream
Daydream is a 2D infinite runner made in ActionScript 3 with Flixel libraries.
This project was done in about a month and a half in a group of four: two programmers and two artists.
I have provided the .swf file for download in my profile. Drag it into your browser in order to play.
This project was done in about a month and a half in a group of four: two programmers and two artists.
I have provided the .swf file for download in my profile. Drag it into your browser in order to play.
The .zip files containing these games can be found here:
*Unfortunately, due to technical difficulties, I do not currently have access to two of the projects I worked on. One project is a mobile survival game done in Lua utilizing the Corona SDK, and the other is a vehicle based arena-style fighting game done in Panda3D. Motions to regain access to these projects are in the works.
Please note that any project work with source code included for download is not to be copied or used other than to run the associated game. E-mail me if you have any questions.